Grom

/ Social App Overhaul

Reimagining a safe-to-use, mobile social media app for underage kids from the ground up.

Grom

/ Social App Overhaul

Reimagining a safe-to-use, mobile social media app for underage kids from the ground up.

Grom

/ Social App Overhaul

Reimagining a safe-to-use, mobile social media app for underage kids from the ground up.

Overview

Overview

Overview

Grom Social is a safe, fun, and adventure-driven social networking app designed for kids.

As the platform grew quickly and organically, the user experience became fragmented—leaving key areas underdeveloped and falling short of delivering the best possible experience for both kids and their parents.

// Early test users were overwhelmingly positive, validating the improvements and new features. To ensure a smooth transition, the Clearview team has been strategically rolling out changes gradually, addressing stakeholder concerns about potential disruption to existing users.

TIMELINE

10 months

ROLE

Sr. Product Designer

PLATFORM

Mobile app

responsibilities

UX/ UI Design (Mobile)

Product & Business Strategy

Design Systems & Documentation

Information Architecture

Feature Development

Art Direction & Visual Identity

Content Strategy & Process

User Journey

Wireframes & Prototyping

Storytelling

Team

3 Designers
1 Engineer
3 Stakeholders
1 Project Manager
1 Design Director

Tools

Figma
Adobe Suite
Miro

credits

All artwork is for FPO and belong to their respective owners.

Challenge

The Opportunties

An opportunity existed to audit, rethink and refine the Grom Social user experience in such a way that made the product easier and more enjoyable to use, increasing engagement, building confidence, and attracting new users.

KEY pain points

  • Overly complicated onboarding process

  • Confusing parental approval flow

  • Inconsistent UI components with no established design system

  • Low retention and engagement

  • Friction in creating and approving posts

  • Outdated visual branding was lacking cohesion

  • Absence of functional design practices within the company

Challenge

The Opportunties

An opportunity existed to audit, rethink and refine the Grom Social user experience in such a way that made the product easier and more enjoyable to use, increasing engagement, building confidence, and attracting new users.

KEY pain points

  • Overly complicated onboarding process

  • Confusing parental approval flow

  • Inconsistent UI components with no established design system

  • Low retention and engagement

  • Friction in creating and approving posts

  • Outdated visual branding was lacking cohesion

  • Absence of functional design practices within the company

Challenge

The Opportunties

An opportunity existed to audit, rethink and refine the Grom Social user experience in such a way that made the product easier and more enjoyable to use, increasing engagement, building confidence, and attracting new users.

KEY pain points

  • Overly complicated onboarding process

  • Confusing parental approval flow

  • Inconsistent UI components with no established design system

  • Low retention and engagement

  • Friction in creating and approving posts

  • Outdated visual branding was lacking cohesion

  • Absence of functional design practices within the company

Discovery

Usability audit

I conducted an in-depth audit of the existing experience, collaborating with key stakeholders to gain a deeper understanding of the user experience and where opportunities for improvement existed.

Following the audit, I facilitated a work session with key stakeholders aimed at reviewing our insights and recommendations to collaboratively prioritize where we should focus our efforts.

Discovery

Usability audit

I conducted an in-depth audit of the existing experience, collaborating with key stakeholders to gain a deeper understanding of the user experience and where opportunities for improvement existed.

Following the audit, I facilitated a work session with key stakeholders aimed at reviewing our insights and recommendations to collaboratively prioritize where we should focus our efforts.

Discovery

Usability audit

I conducted an in-depth audit of the existing experience, collaborating with key stakeholders to gain a deeper understanding of the user experience and where opportunities for improvement existed.

Following the audit, I facilitated a work session with key stakeholders aimed at reviewing our insights and recommendations to collaboratively prioritize where we should focus our efforts.

Strategy

business strategy

Grom was in danger of becoming too generic, not being able to compete with social media giants like TikTok but also not currently offering a distinctive enough experience. They needed to set themselves apart, and I helped them do just that.

I proposed a major shift in interactivity. Changing their problematic photo-based avatars into a character-driven, customizable avatar. We gamified the kid's user experiences, adding a store, collectibles, an achievement system, and future monetization strategies.

user experience overhaul

I overhauled the app's fundamental navigation system, key workflows, and layouts and reorganized their content hierarchy. We designed a parent log-in and portal where parents can verify accounts and follow their child's activity.

All of this was presented and eventually refined into an exhaustive account of all screens and user flows in high-fidelity comps.

Strategy

business strategy

Grom was in danger of becoming too generic, not being able to compete with social media giants like TikTok but also not currently offering a distinctive enough experience. They needed to set themselves apart, and I helped them do just that.

I proposed a major shift in interactivity. Changing their problematic photo-based avatars into a character-driven, customizable avatar. We gamified the kid's user experiences, adding a store, collectibles, an achievement system, and future monetization strategies.

user experience overhaul

I overhauled the app's fundamental navigation system, key workflows, and layouts and reorganized their content hierarchy. We designed a parent log-in and portal where parents can verify accounts and follow their child's activity.

All of this was presented and eventually refined into an exhaustive account of all screens and user flows in high-fidelity comps.

Strategy

business strategy

Grom was in danger of becoming too generic, not being able to compete with social media giants like TikTok but also not currently offering a distinctive enough experience. They needed to set themselves apart, and I helped them do just that.

I proposed a major shift in interactivity. Changing their problematic photo-based avatars into a character-driven, customizable avatar. We gamified the kid's user experiences, adding a store, collectibles, an achievement system, and future monetization strategies.

user experience overhaul

I overhauled the app's fundamental navigation system, key workflows, and layouts and reorganized their content hierarchy. We designed a parent log-in and portal where parents can verify accounts and follow their child's activity.

All of this was presented and eventually refined into an exhaustive account of all screens and user flows in high-fidelity comps.

Design

Art direction

In addition to the UX overhaul, I also spearheaded a new art direction that complemented the new interactive model. In addition to a new color palette, logo, and standardized UI, I directed the brand look and voice into a more modern, youthful, and edgy space. We shifted from photography to 2D design to eventually 3D, allowing for face tracking, AR, and animation capabilities.

new logo and mascot

Because Grom Social is designed for kids, we introduced a mascot character to serve as the friendly voice behind in-app rules, tips, and tutorials. (Duolingo’s green owl was used as a placeholder.) I created the character and integrated it into a refreshed brand identity—culminating in a new logo design that brought personality, guidance, and consistency to the overall experience.

Design

Art direction

In addition to the UX overhaul, I also spearheaded a new art direction that complemented the new interactive model. In addition to a new color palette, logo, and standardized UI, I directed the brand look and voice into a more modern, youthful, and edgy space. We shifted from photography to 2D design to eventually 3D, allowing for face tracking, AR, and animation capabilities.

new logo and mascot

Because Grom Social is designed for kids, we introduced a mascot character to serve as the friendly voice behind in-app rules, tips, and tutorials. (Duolingo’s green owl was used as a placeholder.) I created the character and integrated it into a refreshed brand identity—culminating in a new logo design that brought personality, guidance, and consistency to the overall experience.

Design

Art direction

In addition to the UX overhaul, I also spearheaded a new art direction that complemented the new interactive model. In addition to a new color palette, logo, and standardized UI, I directed the brand look and voice into a more modern, youthful, and edgy space. We shifted from photography to 2D design to eventually 3D, allowing for face tracking, AR, and animation capabilities.

new logo and mascot

Because Grom Social is designed for kids, we introduced a mascot character to serve as the friendly voice behind in-app rules, tips, and tutorials. (Duolingo’s green owl was used as a placeholder.) I created the character and integrated it into a refreshed brand identity—culminating in a new logo design that brought personality, guidance, and consistency to the overall experience.

Design

A New Design System

By the end of the extensive program, we had built an entirely new design system from the ground up. Educating their team on the merits of Figma we shaped their old, unorganized design process into a shared, centralized knowledge base for the whole design team.

New Brand Guidelines

My final task was to consolidate all key elements of the redesign—design system, site map, writing style, user flows, animations, and responsive layouts—into a comprehensive set of brand guidelines. This documentation provided a single source of truth for the team, ensuring clarity, consistency, and scalability as Grom Social continued to grow.

Design

A New Design System

By the end of the extensive program, we had built an entirely new design system from the ground up. Educating their team on the merits of Figma we shaped their old, unorganized design process into a shared, centralized knowledge base for the whole design team.

New Brand Guidelines

My final task was to consolidate all key elements of the redesign—design system, site map, writing style, user flows, animations, and responsive layouts—into a comprehensive set of brand guidelines. This documentation provided a single source of truth for the team, ensuring clarity, consistency, and scalability as Grom Social continued to grow.

Design

A New Design System

By the end of the extensive program, we had built an entirely new design system from the ground up. Educating their team on the merits of Figma we shaped their old, unorganized design process into a shared, centralized knowledge base for the whole design team.

New Brand Guidelines

My final task was to consolidate all key elements of the redesign—design system, site map, writing style, user flows, animations, and responsive layouts—into a comprehensive set of brand guidelines. This documentation provided a single source of truth for the team, ensuring clarity, consistency, and scalability as Grom Social continued to grow.

Results

What we left them with

  • Identified and prioritized a comprehensive list of user experience improvements, organized into a clear roadmap for phased MVP implementation.

  • Delivered an updated brand identity, voice, visual style, and art direction that created a cohesive look and feel across all new initiatives.

  • Established a design system that unified the user experience and significantly reduced time-to-execution across teams, enabling faster delivery of high-fidelity designs to developers, quicker bug fixes, and more timely user insights.

early testing

  • Users expressed their excitement for an app that utilized expected UX patterns with a fresh take and experience they have not seen in other apps.

  • ​Test groups found usability and retention to be greatly improved from the old experience.

  • Users expressed excitement for repeated and extended use due to the introduction of customizable avatars, achievements, and rewards.

Results

What we left them with

  • Identified and prioritized a comprehensive list of user experience improvements, organized into a clear roadmap for phased MVP implementation.

  • Delivered an updated brand identity, voice, visual style, and art direction that created a cohesive look and feel across all new initiatives.

  • Established a design system that unified the user experience and significantly reduced time-to-execution across teams, enabling faster delivery of high-fidelity designs to developers, quicker bug fixes, and more timely user insights.

early testing

  • Users expressed their excitement for an app that utilized expected UX patterns with a fresh take and experience they have not seen in other apps.

  • ​Test groups found usability and retention to be greatly improved from the old experience.

  • Users expressed excitement for repeated and extended use due to the introduction of customizable avatars, achievements, and rewards.

Results

What we left them with

  • Identified and prioritized a comprehensive list of user experience improvements, organized into a clear roadmap for phased MVP implementation.

  • Delivered an updated brand identity, voice, visual style, and art direction that created a cohesive look and feel across all new initiatives.

  • Established a design system that unified the user experience and significantly reduced time-to-execution across teams, enabling faster delivery of high-fidelity designs to developers, quicker bug fixes, and more timely user insights.

early testing

  • Users expressed their excitement for an app that utilized expected UX patterns with a fresh take and experience they have not seen in other apps.

  • ​Test groups found usability and retention to be greatly improved from the old experience.

  • Users expressed excitement for repeated and extended use due to the introduction of customizable avatars, achievements, and rewards.

What the team said

“I have been incredibly impressed with Amanda’s achievements on Grom. Both the work and how she communicates has been fantastic, and it is reflected in the amount of trust the client has in her. In particular, I’m loving the structure and creative/critical thinking she is bringing to bear on her work.”

Matthew Baranauskas

Executive Director of Design Strategy, Team Lead

“The Grom Social project was unique in that we developed a really effective collaborative workflow between the two of us — one that I had never experienced before. We were both flexible, willing, and able to continuously refine the collaboration efforts until it evolved into a really nice system. This would not have been possible without Amanda's willingness to not only focus on the success of the design itself, but also the success of the internal workflow.”

Owen Rendel

UX Designer, teammate

What the team said

“I have been incredibly impressed with Amanda’s achievements on Grom. Both the work and how she communicates has been fantastic, and it is reflected in the amount of trust the client has in her. In particular, I’m loving the structure and creative/critical thinking she is bringing to bear on her work.”

Matthew Baranauskas

Executive Director of Design Strategy, Team Lead

“The Grom Social project was unique in that we developed a really effective collaborative workflow between the two of us — one that I had never experienced before. We were both flexible, willing, and able to continuously refine the collaboration efforts until it evolved into a really nice system. This would not have been possible without Amanda's willingness to not only focus on the success of the design itself, but also the success of the internal workflow.”

Owen Rendel

UX Designer, teammate

What the team said

“I have been incredibly impressed with Amanda’s achievements on Grom. Both the work and how she communicates has been fantastic, and it is reflected in the amount of trust the client has in her. In particular, I’m loving the structure and creative/critical thinking she is bringing to bear on her work.”

Matthew Baranauskas

Executive Director of Design Strategy, Team Lead

“The Grom Social project was unique in that we developed a really effective collaborative workflow between the two of us — one that I had never experienced before. We were both flexible, willing, and able to continuously refine the collaboration efforts until it evolved into a really nice system. This would not have been possible without Amanda's willingness to not only focus on the success of the design itself, but also the success of the internal workflow.”

Owen Rendel

UX Designer, teammate

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